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Jan-17-2024 PST

Throne and Liberty PvP Dynamics: A Perspective on Large-Scale Alliances

In the realm of Throne and Liberty, the landscape of large-scale PvP has witnessed a significant transformation, notably influenced by the actions of the OneHP guild, led by the prominent player Kanon. With 17 alliances under the OneHP banner, their strategic choices have garnered attention and sparked discussions within the community, particularly in the KR region.


The crux of the matter revolves around the alliances formed by OneHP and their subsidiaries, leading to a scenario where 95% of the time in PvP is dominated by a considerable number of players simply occupying territory, referred to as the riftstone boonstone node wars. This has left many players questioning the impact of such alliances on the overall PvP experience, especially as the KR guilds operate in different time zones, making direct confrontations challenging.


The consequence of these alliances is evident in the dynamics of PvP on the Khazar server. Instead of engaging in active combat or practicing and refining tactics against guilds within their time zone, players find themselves in situations where numerous allied guilds simply occupy space without engaging in meaningful PvP interactions. This has led to a perceived stagnation in the PvP landscape, with large groups idling at flags for extended periods, choosing not to actively participate in the action.


Furthermore, during the night, OneHP and its sub-guilds embark on a different kind of PvP venture. With 20-30 members, they enter every open-world dungeon, initiating player killings (PKs) against those inside. While this might serve as an outlet for their PvP inclinations, it also contributes to an environment where PvP opportunities are limited, as even events and bosses in conflict mode become overrun by the sheer number of OneHP participants.


A crucial aspect brought to light in this narrative is the potential impact on the upcoming Castle Siege feature. There are two primary concerns raised by the community:


1, Timezone Discrepancies: The Castle Siege events occur during prime KR time, creating a logistical challenge for OneHP to muster their full force. This schedule misalignment raises questions about the feasibility of maintaining a competitive presence during these crucial events.

2, Alliance and Defense Dynamics: The Castle can only be defended by one guild, and it remains unclear whether allies can partake in the defense. If allies are not allowed, a single guild with a limited number of defenders would face the entire server during KR prime time, potentially leading to an imbalance in Castle Siege dynamics.


The post acknowledges that the situation is not a direct fault of Kanon or any member of OneHP but is rather a consequence of the game's design. The alliance system, coupled with time zone differences, has inadvertently resulted in a PvP landscape dominated by prolonged idling rather than dynamic and engaging combat scenarios.


In conclusion, the community urges a reevaluation of the alliance system before the global release of Throne and Liberty, as the current dynamics, if replicated in NA/EU servers, may lead to a similar stifling of PvP opportunities. The hope is for a more balanced and competitive environment that fosters active engagement and enjoyment for all players, regardless of their playstyles or affiliations.


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